Category Archives : thesis

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Fall 07 – Character Design – Sexy situations

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So, as the whole sexy-ness develops into something more solid, I decided to place the mantis in different situations. As you see, they are far sexier, I modified their claws into weapons of mass destruction, and I made their face more insect like, while their body has become more womanly. I wish to make their ...

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Fall 07 – Character Design – Exploring the mantis’ bodies

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As I talk with Sherrie Sinclair, my character design advisor, we decide to add more differences between the 3 mantis. She says Coco should have longer eyelashes. She also says their boot design should be different. I thought they could use wide super-hero-like leg warmers. Coco of course having heels, Charona’s ...

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Fall 07 – Identity Developement – Heads up!

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After meeting with Bill, my creative advisor, we looked for a way to define my pitch. Up until now, I had a world of characters, now I’m defining the actual focus of the episodes. We are going for the Mantis In Pantis: Heads up! direction. Focusing on their dating, castrating problems… and having the ...

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Summer 07 – Usability – Wireframes

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The wireframes or storyboards can be found here. After nailing down the navigation (this doesn’t mean it is not constantly evolving), the next step is to make stetches of how the navigation is supposed to look. In this revision, I decide for the creation of neighborhoods, that will allow an easier loading time ...

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Summer 07 – Usability – Purely interactive

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Aside from the movie websites I explored in the previous competitive analysis, there are other additional websites I’ll break down here. The following websites are not movie websites, but mini-game websites. Their sole purpose is to interact with a complex world that appears to be senseless at first hand, but ...

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Summer 07 – Usability – Characters

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Check out the Character prototypes here. Parallel to the developement of the information architecture, I’m also designing different characters that, even though many of them are secondary in the website, they are still just as important in the creation of the different episodes. I’m attaching a PDF that ...

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Summer 07 – Usability – Information Architecture

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One of the most important things is to define what is going to be inside the website. You can find the Information Architecture either in this PDF or posted below. This is a breakdown of all the sections: 1. Character House a) Tour of the house – The user gets invited to an MTV cribs […]

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Summer 07 – Usability – Competitive Analysis

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I’ve been exploring many websites lately that are either featuring movies, or other media that focuses on entertainment and branding. I’ll be attaching the pdf that summarizes my competitive analysis. Here is the link to the Compettive Analysis. I realize the most important thing my website should include ...

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Summer 07 – Usability – Project Objective (redefining it)

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After looking at my project once more, and expanding my competitive analysis, I realize I should be doing a movie website instead of an interactive CD-ROM. The movie website is a well-defined genre that will allow the user to understand the product better, will stray from the “game” tendency CD-ROMs tend ...

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